Showing posts with label anxiety. Show all posts
Showing posts with label anxiety. Show all posts

Sunday, October 18, 2015

All the Things We Never Knew by Sheila Hamilton (memoir, mental health)

First published in the NY Journal of Books
October 18, 2015

Chasing the Chaos of Mental Illness
Review by Amy Henry

Sheila Hamilton and her daughter Sophie suffered unimaginably and yet found their way to wholeness again. Both were entirely upended by the behavior and suicide of their husband and father, David. What they endured is unspeakable. Not having a safe base for living in an already conflicted world truly tests the human spirit.
Not only did David commit suicide, there was a protracted hunt for his body after he left the city behind with his intentions fairly clear to those who knew him. It was winter, and his family couldn’t help but imagine him out in the cold, alone. Eventually he was found, and it was said he finally discovered his peace after he killed himself; however, that peace wasn’t extant for his wife and daughter: Not only did he not leave a note, but he left them heavily in debt.
This family deserves empathy and understanding, but parts of this memoir are very difficult to understand. Not to underestimate someone’s pain, but questions arise as to the premise of the book and the idea that he was dead “within six weeks of a formal diagnosis of bipolar disorder.” Formal is the key word here, because it’s clear from the onset that David was suffering from a mental disorder for a very long time.
It’s important to note that Sheila Hamilton is a noted radio and TV personality in the Portland area, highly successful in a cutthroat business. From childhood to the height of her career, she was successful precisely because she knew people and reflected a sweet and happy personality that her fans found relatable. She is a smart cookie.
Therefore, reading her describe her courtship and early marriage to David is terribly confusing. From their initial meeting at a coffee shop, David seemed too good to be true. He had some quirks, which is something all of us have to own up to. But their relationship was fraught with periods of unusual behavior on his part. Long disappearances, secretiveness, and constant personal disorganization despite a successful business were troubling events. Interactions with his own father were not of the warm and fuzzy nature.
It wasn’t long before he was cheating on her (she found out) and even taking his child on his rendezvous with women. Asking one of the child-care providers on a date was less than shocking. He had a penchant for escapism. At times, as well, he would become extremely irate and irrational over the noise of cars on a distant street. It’s clear he was troubled, and reading it makes you wonder why his family did not seek help sooner. 
This is why the premise of his sickness being discovered “only six weeks” before his death is inaccurate: His family was enduring his pain along with him for much longer. Years. This presentation adds a certain scare tactic to the memoir, as it asks readers to consider mental issues as something that can come on rapidly, without warning. Yet the details shared are themselves revealing as to how long he suffered and how some forms of intervention may have helped. 
Hamilton is from a large family in Utah, and has no doubt spent time with hundreds of friends, coworkers, and acquaintances in her life. She had to know what rational behavior was and what wasn’t. How could Hamilton, given her knowledge of people, not see it? She cannot be blamed in any way, of course, as David was the one who was sick and put her through countless incidents of infidelity and pain. Was it the stigma of mental health problems that made it difficult to broach the subject or was she in denial, given his tremendous talent and charm?
Sheila Hamilton -Portland's pride
She clearly had a close relationship with her daughter and was able to provide stability and certain life luxuries that may have made it easier for Sophie to endure what may have seemed odd in her young mind. Perhaps focusing on Sophie helped Hamilton avoid the more painful thoughts of David and her helplessness in dealing with him.
In any case, Hamilton ends most of the chapters with an informative page on mental health statistics and traits so that readers may see what she didn’t. One of them, entitled “The Escape Theory of Suicide” is especially interesting. In it, one psychologist noted that “most people who kill themselves actually lived better-than-average lives” but created “unreasonable standards for happiness.” This statistic is prefaced with the shocking detail that men commit four out of every five suicides in the U.S.
The memoir ends with numerous resources for those with questions to investigate. The array of organizations designed to help different sorts of people with varying sorts of mental health issues is a positive step in helping to decrease the horrific statistics. Hamilton is a brave woman to come forward with her story and potentially help other families.
Special thanks to Seal Press for the Review Copy. 
 If someone you know is suffering from behavior you may think is troubling, contact your local mental health resources or MentalHealth.gov, NAMI.org, or SAMHSA.gov.  Each provides an easy anonymous means to get help and have questions answered.  Also, never forget the power of meeting with a regular family physician to rule out medical problems. Pursue any means to get help for your loved ones before it is too late.  Don't let the stigma or embarrassment hold you back.
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Monday, September 14, 2015

Super Better by Jane McGonigal (game theory, games for mental and physical improvement)

Originally published in the New York Journal of Books, September 14, 2015. 
 Releases September 15, 2015.


Super Better: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient—Powered by the Science of Games by Jane McGonigal

By Amy Henry

Jane McGonigal has been acclaimed for decades for her theories in gaming and the value of games in relation to positive psychology and problem solving; however, it wasn’t until 2009, when she suffered a traumatic brain injury (TBI) that she created the concept of Super Better.

Super Better is a very personal method of transforming the depression and anxiety related to injury into a successful mode for coping and actually getting better.
She goes from plain Jane to “Jane the Concussion Slayer,” a new identity used as “a way to start feeling heroic and determined instead of hopeless.” Post Traumatic Stress Disorder is examined in detail throughout the book, as she shows that there is a positive component, an alternative, called post-traumatic growth. In this she seeks to show how one can not only recover from TBI but also become better than ever before for the experience.

Her core strategy, or the rules of the SuperBetter game, are seven touchstones for each player to achieve. They are achieved simultaneously, not as individual steps. She does encourage one to start with the simplest, but ultimately wants her readers to focus on interacting with all seven features of the program. The first is “Challenge yourself,” and this is the most dramatic of the set: many injured or depressed people don’t feel up to another challenge than the one they are already battling. Instead, she shows how challenge is possible, necessary, and rewarding.

She starts with quests, some so simple as to seem silly; however, willingness to try these simple tasks is a way of opening up the mind to new achievements. And it’s the mind that controls much of the pain experiences and anxiety issues that trouble the entire person.

The book is filled with anecdotal evidence as well as serious scholarly references. For example, she discusses burn patients, who suffer excruciating pain when their wounds are cleansed. Yet a virtual reality game, set in a snow filled environment, was given to some patients to play during the process. Their focus on the game and the impression of the snow enabled a reduction in pain so great that some didn’t realize their wounds were being cleaned while they played. Why does it work? The mind was intensely distracted, and the benefits were enormous:

“In order to prevent pain signals from turning into a conscious awareness of pain, patients need to swing their spotlight of attention somewhere else—and keep it there.”

In this, it’s cognitive focus that provides the needed distraction to focus pain somewhere else. And much of this is as simple as playing a game of Tetris. Tetris, the old-school video game, employs a simple but fast paced strategy of matching tiles in specific ways. Created in 1984, it still commands huge benefits when one is discussing cognitive focus. More traditional games like Scrabble, crosswords, or puzzles simply don’t offer the speed and required attention to become sufficiently distracted. So McGonigal encourages readers to focus on digital games with color and speed to divert attention.

Some of the applications of such gaming benefits are still evolving to be used for maximum benefit. In one case, Oxford scientists found that people exposed to a horrific situation that would likely result in them suffering PTSD could alter that eventuality by playing Tetris within six hours of seeing or being involved in the triggering situation. 

Fascinating, yes. But in real life how does one predict a situation of such staggering proportions? And then, how would one possibly be able to ensure a Tetris game would be on hand? Further, would a victim even be willing (or able) to dispel their shock and pick up a video game? The benefits are intriguing, but the application is still impractical.

McGonigal also addresses the many stories in the media about how bad video games are and how they distance people from real life. She clarifies this by asking why people are playing these games for hours:

“If you typically play games to escape your real life—that is, to ignore your problems, to block unpleasant emotions, or to avoid confronting stressful situations—you will have a very difficult time translating your game skills to real life.”

Yes, gaming to escape is not beneficial. But if one is choosing to “play with purpose” as a form of quality family time, or to learn a new skill, or to relax after a rough day, then gaming can be a positive force. Viable applications are discussed throughout, mostly in cases of pain management. And specific Challenges, such as the Ninja Challenge, can aid any person in altering their minds, bodies, and relationships.

While McGonigal starts with her personal recovery story, she completes the book with a positive scope that widens out the possibility of anyone becoming SuperBetter via her tactics.


Special thanks to Penguin Press
 and Elizabeth Calamari for the Advance Review Copy.